Hello from tonight's stream!
This is such an interesting and challenging puzzle game! If I may, however, perhaps there should be a system that shows the path the veggies will take upon hitting play? That way, instead of needing to hit play to see, you can observe the lines to see what adds directions and what removes them.
Viewing post in Veggie Quest: The Puzzle Game (early demo) jam comments
Thanks for the feedback!
I agree that this may be a nice system to have for the first few levels. But I don't think such a system would work for any somewhat complicated levels. Because the "optimal" dungeon is usually designed to have characters move back and forth through the same (or similar) path. Also various teleports, jumps, and other abilities, which are going to appear later in the game, would make any path representations an unreadable mess.