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Thanks for the feedback!

I agree that this may be a nice system to have for the first few levels. But I don't think such a system would work for any somewhat complicated levels. Because the "optimal" dungeon is usually designed to have characters move back and forth through the same (or similar) path. Also various teleports, jumps, and other abilities, which are going to appear later in the game, would make any path representations an unreadable mess.