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The idea of slowly powering yourself up in a dim environment to fight a tough enemy over a long period of time is nice, but unfortunately the way it was executed fell a bit short.

What it eventually boils down to is holding down both fire buttons (which after awhile takes a toll on the wrist) the entire time to chip away at a mostly non-threatening big enemy and mowing down tons of smaller enemies.

didn't really have time to balance things the way I wanted. Pretty pressed for time with all the features and content I was trying to put in and polish. Appreciate your feedback.