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(1 edit) (+1)

Here is my gameplay video:


A precision platform game with a cute bunny girl... I like it. 

I beat the 15 rooms and it was nice, I personally found the room 12 the most troublesome with those spikes at the beginning, the timing for those need to be very precise, but nothing impossible. Something I notice while playing is that the bunny girl don't have jump buffering in her jump, I personally don't care because I played old games since I was a kid, but for those who don't, they may think the game feels strange. 

I liked the game, I liked the atmosphere, I like how the cubes have expressions and of course, I like the bunny girl. Keep up the good work, I look forward to the completion of this game.

Understood. Jump buffer, or coyote time, has been requested before. It was integrated in the past but then later removed because it was offsetting the jump distance reach. At the moment I do not intend to include it.

Thank you very much for the feedback and video. Was fun to watch.