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(+1)

Pretty cool overall, the Cho Ren Sha influence is definitely strong here.

I ended up ignoring the limited weapon system for the most part because I was doing the item carrier trick instead, which let me just brute force my way through tougher parts with bombs and the bombs given by those carriers’ extra lives.

A few gameplay issues I had came mostly from the enemies - it didn’t feel like there was a lot (or any?) popcorn throughout the stages, and it felt like an unusually large amount of enemies coming from behind existed.

A technical issue I had is that the game was locked to a small window on my screen, with no(?) way to put it in fullscreen.

(+1)

Some enemies were supposed to be popcorn enemies but I may have set their health a bit too high. Will reduced the amount of enemies that spawn from behind as well. 

I didn't enable fullscreen because I was told that it was buggy when it was enabled.