Pretty cool overall, the Cho Ren Sha influence is definitely strong here.
I ended up ignoring the limited weapon system for the most part because I was doing the item carrier trick instead, which let me just brute force my way through tougher parts with bombs and the bombs given by those carriers’ extra lives.
A few gameplay issues I had came mostly from the enemies - it didn’t feel like there was a lot (or any?) popcorn throughout the stages, and it felt like an unusually large amount of enemies coming from behind existed.
A technical issue I had is that the game was locked to a small window on my screen, with no(?) way to put it in fullscreen.