Played for about an hour. Video (despite the choppiness of the video, the game worked fine):
I have played this game before, so I will comment on the things that drew my attention.
Cool to see the new figurines in game! They mesh with the art style really well.
The volume slider has a ton of space that is not used. I was trying to lower the sound of the page flip and money spending, they are way too loud.
Some actions frozen when the action screen is showed for the first time. Is this to show how freezing works? I like the drawings.
The game is now run based instead of lobby based. Kinda like a roguelike, but I don't know what the fail state is. Much easier to understand than the old menu, thats for sure. The images help a lot.
I'm happy I figured out the chest room mechanic, very cool stuff. The gold of the chest didn't add time though.
The dungeon modifiers and bathroom events overwhelmed me a bit. The game still could use less text overall. I know that it is not news for you.
I believe I managed well enough for the first two dungeons, but the third one kicked my butt. Maybe I need to familiarize myself with the rooms, a lot of them were introduced at once and threw me off.
I couldn't make the radar and other unlocks work or find the keybind to activate them. Maybe I'm missing something
I think that at the end I got the hang of the gameplay better, like how important it is to use crates to get a few more seconds of time and when to use skills near blue crates. There is definitely a learning curve to it.