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Thank you very much for the video La_Fafafa. It helps my game through the eyes of a player.

Some actions frozen when the action screen is showed for the first time. Is this to show how freezing works?

Yes, it's my way to show you can do that and force those action to still be there even if players accidentally re-roll.

The game is now run based instead of lobby based. Kinda like a roguelike, but I don't know what the fail state is.

That's good to hear. I always intended it to be a game where you can do up to 5 minutes runs, and just do some prep in-between runs. Current fail state is just slowing down your progression - losing resources. There is going to be more in future, but it wouldn't be part of the early game anyway.

I'm happy I figured out the chest room mechanic, very cool stuff. The gold of the chest didn't add time though.

I was happy to see you do that. Chests adding time is a seal, but maybe it should be something that happens by default given people rarely get chests.

The dungeon modifiers and bathroom events overwhelmed me a bit. The game still could use less text overall. I know that it is not news for you.

Yes, I still have not found a solution to that.

I believe I managed well enough for the first two dungeons, but the third one kicked my butt. Maybe I need to familiarize myself with the rooms, a lot of them were introduced at once and threw me off.
Yes, Baby Steps++ template seems to be like a huge difficulty spike to many people. A lot of it is to do with me just adding a side path, but players not being able to recognize it. I am going to change my template descriptions to images/charts and see if that is going to help those who pay attention.

I couldn't make the radar and other unlocks work or find the keybind to activate them. Maybe I'm missing something

You unlocked them at the Bathroom, but you still need to equip them at the Sealing Chamber.

I think that at the end I got the hang of the gameplay better, like how important it is to use crates to get a few more seconds of time and when to use skills near blue crates. There is definitely a learning curve to it.

You've definitely improved. Too bad you did not crouch land on reinforced crates, and just completely ignored them, because they give a lot of time. Thanks for testing the game.

You've definitely improved. Too bad you did not crouch land on reinforced crates, and just completely ignored them, because they give a lot of time. Thanks for testing the game.

Completely forgot about that one, next time I will remember about it.

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I gotta work on my little tutorials