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Lmao, thank you very much xD

Yeah the boss softlock is something I really shouldn't have overlooked, I won't be letting something like this slide again on the future, that's for sure.

And the game was pretty rushed indeed, I planned on doing way more stuff (even overscoped a bit for the fun of it), but hey, I'm glad everyone is already having fun with what I got out done :)

Also, for the mouse space issue, you can hold Z to invert your aiming, so that makes Yu shoot herself to the direction of the mouse instead of the opposite of it, this should help you manauver more efficiently.

(+1)

Okay the movement became 3X times better when I applied what you said and I realized that you have a sick scythe attack as well. The movement and combat is really solid! I really love the mechanic. Idk if you plan on continuing it and I'd understand if you did not, but I hope the best for that game.

thanks again :>

Control scheme is actually something I'm very proud of, so I'm really glad you like it!

A little sad fun fact is that the scythe was initially going to be a parrying tool and there was gonna be more mechanics related to that, but I didn't had time to do it lol, so it ended up as just a very cool looking way to move slowly.

I've been considering to continue this game for a bit, but honestly I'm still unsure since I'm also aiming to participate on the next Metroidvania Month which starts already this week, and I also have some other projects on my head I wanna do for the funsies, both game dev and non-game dev related. But who knows, maybe I can get back to this again someday

THAT WOULD'VE BEEN SICK!!!
Would it be possible to add you on discord ?
I'd love to see your other project and talk about it! I'd understand if not of course. In any case have a good day/night!

(+1)

Sure thing, it's LordPillows#5939

I'm not actually working on anything at the moment tho, I'm mostly just taking a break and playing other entries when I feel like it x3