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I completed the game, it took me 20:02 and 192 hits.

Your take on the theme is very ambitious, I love that. And it's sustained by several cool bullet patterns, which makes the game fun to play.

Maybe it was the right decision to not implement a player death mechanics, it'd take a little more time that what players generally allocate during a jam to fully apprehend, this way we can get a good grasp of it by being able to deal with all the sequences the game has to offer, I definitely bruteforced a bit sometimes.

The game looks and sounds good too, overall a very cool project, congratulations, I can easily see this becoming a unique full fledged game.

Thanks for sticking to it! That was my exact thought with dropping the death mechanics. I thought it would be too frustrating to die over and over. During testing, myself and others would just get again and again on the last few patterns. I really just wanted people to get a taste of what the mechanics can offer. I hope to develop the game further, this time with much less jank.