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EllarBooher

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A member registered Mar 03, 2022 · View creator page →

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I enjoyed this a lot (I took 22 deaths, IDK how good or bad that is). The jumping and dash felt very good, but I found myself pretty frustrated with the rope controls. It felt like most of the time the rope would land me just before the next platform so I'd fall into a mass of projectiles, or it would launch me way too fast, right into a projectile. I don't know if you had some sort of attenuation with how long the player holds the rope button for, but you probably need to tweak how the rope launches you. Also the cooldown was very frustrating: I would press the rope key many times, just for nothing to happen and me to feel like the key is broken. Other than that, I had fun carving a path through the chaos of bullets. 

The visuals and gameplay are very cool. Sounds were a bit repetitive, but that's okay. I loved the narrative and the fact that you had to work for a good ending. My only gripe is that I was confused by what I was supposed to do- I thought I was supposed to destroy the outer big red circles or maybe the white thing orbiting the grimoire. Maybe that's my fault for being confused.

An amazingly unique concept. I did run into stuttering issues, but it didn't ruin the game too much. I love the integration and timing with the music. Also, the concept of being stuck, immortal, and just trying to outscore your opponent is cool. Right now the controls are a little clunky, since the time to click the mouse compared to shield is too short.

This is cool! I just wish it was longer, with more variety of enemies. The art is really cool and all the colors go well together. I enjoyed the claustrophobic feeling of piloting the plane. Some minor nitpicks I had are the repetitiveness of the shooting sound (it started hurting my ears), and having to hold down left click (why would I not be shooting?).

I was blown away by the creativity of the gameplay mechanics. I can see this being a lot of fun to optimize each stage and go for a high score. It's also really hard, but I see the challenge as a good thing. I was confused at first (like I see many other commentators saying), but that's expected from the crunch of a game jam.

Thanks for sticking to it! That was my exact thought with dropping the death mechanics. I thought it would be too frustrating to die over and over. During testing, myself and others would just get again and again on the last few patterns. I really just wanted people to get a taste of what the mechanics can offer. I hope to develop the game further, this time with much less jank.

The visuals and audio are impressive. I can't appreciate the emulation work (Because I lack the knowledge, not because I don't think it's cool), but this felt very good to zip around in.

I liked this game a lot. I'm a bit of a sucker for the setting of a crewed space ship (especially one modeled after a sea vessel). I like the idea of dragging out a limited amount of resources to just barely make it to the end. I had fun playing it- I just gotta say, I sometimes seriously felt like my bullets just weren't hitting where I was targeting. By the end I got used to just hovering my shots for a moment longer, but it needs something, since right now it ends up feeling like some sort of input delay or cursor misalignment.

Yeah, our artist did a really great job.

Thanks for the feedback! There is a million things I want to tweak with the movement, controls, indication, etc.