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Snail Blazer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #139 | 2.427 | 3.600 |
Audio | #144 | 2.324 | 3.600 |
Visual | #148 | 2.582 | 4.000 |
Overall | #169 | 2.195 | 3.400 |
Fun | #191 | 1.936 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
The game was built with the UE5 Top Down template, although pretty much all of that was stripped out. I set up some input reading code the night before the jam to make sure Unreal Engine was behaving for me. The model for the main character was based on https://skfb.ly/6pIF9.
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Comments
Wow, incredibly inventive movement mechanics! This is truly unlike anything I have played before. Unfortunately, I really couldn't wrap my head around the controls enough to make my movements fluid and predictable. As a quality of life feature, I would recommend drawing a line to the spot where the player is currently grappled, that way you can more easily predict your current arc. Other than that, the charming art and delightful characters really add a layer of polish to the game. I can see this becoming something really special! Great work!
Damn, this game has so much potential. I completed it twice and got 44 hits and 8:29 (my first try was like 120 hits and 20 mins :3). I mainly wanted to play it again cause I felt something was missing, as it was really hard to control, and I discovered the focus so I wanted to give it another try, but it didn’t feel like it changed much. Anyway, thanks to playing again I got better and more used to the controls, so I managed to snail some pretty cool hits on Brook and that felt really nice hehe I think that the controls need some tweaking, I believe some sort of visualization of your grapple would improve things a lot, and maybe if the outside square was a circle instead, it would be easier to control the direction, idk The game is still great, the bullet patterns are pretty cool and the idea is awesome, I can really see how much work you’ve put into this, and I would really love to see how this evolves, so I hope you keep up the good work! Also, I soo much LOVE the character designs, they are mega cute ^^
the character designs are cute. music is charming. but the game control is very difficult for me. i am sorry that i gave up before finishing the game
I completed the game, it took me 20:02 and 192 hits.
Your take on the theme is very ambitious, I love that. And it's sustained by several cool bullet patterns, which makes the game fun to play.
Maybe it was the right decision to not implement a player death mechanics, it'd take a little more time that what players generally allocate during a jam to fully apprehend, this way we can get a good grasp of it by being able to deal with all the sequences the game has to offer, I definitely bruteforced a bit sometimes.
The game looks and sounds good too, overall a very cool project, congratulations, I can easily see this becoming a unique full fledged game.
Thanks for sticking to it! That was my exact thought with dropping the death mechanics. I thought it would be too frustrating to die over and over. During testing, myself and others would just get again and again on the last few patterns. I really just wanted people to get a taste of what the mechanics can offer. I hope to develop the game further, this time with much less jank.
Those animated character borders were really great!
Yeah, our artist did a really great job.
There’s no visible grapple-line, it’s difficult to visualize what’s going on with the swinging. The hit-boxes are rather fine — collecting a cube requires very precise movement. The combination of fast-grapple movement with slow fine-tuning has a lot of promise. Thank you for sharing this with us. 💙
Thanks for the feedback! There is a million things I want to tweak with the movement, controls, indication, etc.