was a bit weird that Skill didn't unlock when clicking on the Skill, but only on the icon at the Top. Was initially thinking I needed 10 Points to unlock a Skill, not that its 10 Stages of a Skill.
Why does moving into the top room return me to the Title? Could use a clearer differentiation between new Room and exiting.
+10 HP Belt doesn't work. Needs sound feedback on hitting/getting hit etc. No Idea what half of the Stats do, if you shorten them, a long explanation on hover, at least in the stat menu could work. Whats the difference betweeen Red.Dmg Rst.Dmg and Block?
Your Skill menu is laid out pretty terribly, why are there small easily overseeable Arrows at the Bottom to change in Subtrees, but then not at the opposite end to change back into previous Tree, but instead the topleft has fixed directions? Why are there so many subtrees with so much space between every option? Makes it really tough to move through all of them to see which Tree to pursue. Also I can't move Skills/etc. back out from my Hotbar once assigned? Update: Found out I can rightclick them. Why doesn't drag and drop override whats on the Slot?
At least its rather clear what Stat affects which Stat, since its always the one on the Right, but why not have me level HpR directly then? Unless Stats can affect multiple other Stats, like in DS, at which Point a Highlight might be useful.
Why do I have to let go off moving before I can dash? Died at 3-3 ~lvl 20. Why is both your level (as in status) and your level(as in floorlevel) named level?
Overall feels very clunky and slow, dodging seems useless, and with how much Points I had to investigate to get a build focused on a single spell feel okay-ish, I don't think it invites at all to any experimentation or going for "higher-level" skills. In the End, I just put 50 Points or so into spRegen to get some useable amount of Manaregen, and a few leftovers into health and healthregen to avoid getting oneshot, and to counteract burn a bit, and at the beginning 10 or so into accuracy since I thought I'd be going melee, which I weren't. As for Skills, 1 into lightning bolt to use it, 1 into poison bolt because I thought poison would do continous damage, and not just slow enemy regen a tiny bit, and 10 into spellcastspeed in lighting and poison. Or however close I got to 10 in both. Plan was to continue the same way until I had all spellcastspeeds for every tree, then max lightning bolt for damage. As for Stats, I wanted to reach 2 MpRegen which I did, so I could reliable regen my MP quickly enough to cast more or less continously, then dump everything into damage and occassionally health to keep up with not being oneshot.
Inventory was just full of red and blue Potions, everything else was crap, so threw it away. Then I found the Vendor at 3-0, so that felt wasted, but its not like Vendor has anything useful anyway.
As for Equipment, nothing fancy, except for a legendary Wand for 10-20 spell damage or something.