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(1 edit)

>Lastly with boss difficulty, it is noted. With everything being so random it's hard to finely tune balance, but I will try to make it more consistent.

I think bosses having some unfair cards is cool but when they have too many U/URs directly at the start it feels a bit unfair. Here for example opponent starts turn 1 by playing an effectively 1 Mana 5/7 and while also playing a 0 Mana ramp 2 that also increases life. I didn't screenshot the next turn but he dropped another crazy 3 or 4 Mana U or UR that removed everything I played.

Also I noticed one more thing:


This minion here says that when it blocks; mill 3. However, it also milled 3 when I attacked and I blocked it.

EDIT: Screenshots are from 3.0.6.

That bug is still be present on 0.3.07, so thanks for reporting it!

Also limiting or managing the amounts of SR/URs sounds like a viable idea, actually!