I played the new version. It went a lot better, but I still deadlocked at a champion battle. Not sure how many levels there are but this one looked like the last one of a run.
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Darn, so close.yet.so far...
I have a very pressing question about your screenshot. Do you remember the effect of the blue card being played?
Also, the AI is paying the card cost of sacrificing Minions, do you remember if the game locked before or after the minions were sent to the graveyard?
Shield bug is an easy fix.
One day auradev, one day you'll be able to complete a run where the game doesn't die on you...
It's okay, I should be able to replicate this regardless, it seems to be an "AI paying cardcosts" bug. Btw you can zoom cards by right-clicking or by scrolling them, so if there's something on top of it and you want to read the card below you can try those two options.
At any rate, I just fixed a major issue with the AI activating Exhaust effects and them not resolving.
I'll try to tackle your issue and add a difficulty reset that another anon requested. Hopefully, I can upload another fix today.
Freaking congratulations my man!
I've been chasing that "nothing of my spells are resolving" bug. I've encountered it but can't reproduce it. It solves itself after a turn or after you play some spells, right? (Just trying to see if the behavior was the same for you).
I don't know if you've been doing it thus far, but remember you can use the gems you get during the run to power your character on the main menu.
Also, I just realized I can recreate the card's effect just by looking at the name. That blue card from the crash should read "As an additional cost to playing this card, sacrifice 1 Minion. Draw 3 cards; then, deal 3 damage to any target."
So yeah, the screenshot once again being super helpful! Thanks!
>I don't know if you've been doing it thus far, but remember you can use the gems you get during the run to power your character on the main menu.
Yeah I've been using the gems, mostly to get the Deal 1 damage 6 times spell to 1 Mana so I can loop it with Exhume, and raise Dex to better find my good cards.
>It solves itself after a turn or after you play some spells, right? (Just trying to see if the behavior was the same for you).
Not after a turn. However, it's not always "not resolving" sometimes it seems to also be just defining less targets. In one game, the Deal 1 damage 6 times spell only allowed me to give 1 target so I looped it until I burned my enemy to 0. The other time I couldn't specify any targets and I saw it, without any animation or other feedback, reduce the life of an opponent's minion. So actually something did sometimes resolve.
Very whacky.
Here's another deadlock
Having played the game for a bit now, I also have two pieces of balancing feedback:
- 0 Mana is undervalued. The difference between a 0 and a 1 Mana card seems to be just 1 Mana, but being able to play things for free and turning the game into Yugioh is a huge difference. Imo getting a card to 0 should cost a significant amount of additional gems.
- Exhume is undervalued. Exhume is basically Draw 1/2 from your discard pile, allowing you to recur or potentially even loop your wincon. In this game I had a 0 Discard 2 opponent cards and I also had a card that allowed me to Bounce 1 whenever a card is played. This allowed me to loop my opponents hand to 0 and then recur my damage spell. It costs like 2 gems to make 0 Mana 0/1 Exhaust: Exume dudes and using powered up starting cards you can run wincons that are worthwhile to loop.
Dang, for a moment there I thought this post wasn't gonna have a deadlock waiting for me. Just one quick question, do you remember if your enemy discard the card as a part of its cost or did it lock before that? Also did he only had the 0 cost card in hand when he played it, or did he also had that 2 cost blue card? (Don't worry if you don't remember any of these details, the screenshot is plenty either way).
I also appreciate the balance feedback, you might be right about exhume, I'll probably rebalance that! Although keep in mind that the game goes up in difficulty up to the 50th successful run you complete, so while you are overpowered now, you are eventually gonna need to be very overpowered.
This said, it might be boring if it's too trivial to win on the early runs. Balancing is very undertested at the moment, so your comments are much appreciated and will be taken into account!