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Looks definitely luxurious. The graphics are very cool. Only the combat is a bit unresponsive. But the main thing is that the logic of the roguelike game is observed. And is it important. There are coins, but it is not clear how they are connected with the theme "two sides of the same coin". I played for 40 minutes, and did not understand where the connection is manifested. But the game has potential in passing. It is interesting to know what's next and you want to pump your character, and this is an important criterion for a roguelike. But it's a pity that the enemies do not have a health bar.

Thanks for the feedback! I definitely want to explore making a better combat system at some point, dedicate a project to it or something. The theme tie-in was basically that the coins above each door represent two different potential rooms you could get by entering that door.

understood thanks