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At first I was going to complain about the delay on the swing, but soon I realized that it actually made the gameplay loop really interesting. It's quite slow, but only takes a couple kills to get a power up at first. But as you get used to the swing, the power ups take longer and longer to get, which actually made it a cool balance to the player's skill increasing. Surprisingly cool progression to the game.

Thank you for playing! The swing delay has been a constant discussion in the team admittingly since it's a controversial design choice to make. We decided to stick with it and have the player deal with the limited swing period(otherwise players would just button-mash their way through) to fit the jam theme.