Micah!
RaiuLyn
Creator of
Recent community posts
Thank you for playing! The swing delay has been a constant discussion in the team admittingly since it's a controversial design choice to make. We decided to stick with it and have the player deal with the limited swing period(otherwise players would just button-mash their way through) to fit the jam theme.
The way to gain ammo is unique and I'm liking the visuals a lot. At first, I thought the pacing was too slow. Then the different bullet spawns and trajectories came in and it makes sense. The only minor nitpick I have is that I would like to control the distance of the dash. I dashed, hoping to dodge bullets but instead dove into them a couple of times.
I asked for the most NPC dialogue lines for my NPC avatar and was not disappointed. Thank you for playing Gardenia's Global Greenhouse. We figure putting in the extra care would make the game more cozy. As the one who programmed the loading screen, I half-expected it wouldn't work due to it being WebGL but fortunately, it ended up working well in the end.