Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RaiuLyn

20
Posts
7
Followers
A member registered Apr 11, 2015 · View creator page →

Creator of

Recent community posts

Micah!

He's Big Bob the Barbecuer. A tough son of a gun to take down.

D'oh. Didn't thought of the highlighting remaining enemies. Thanks for the feedback.

(1 edit)

Got to keep faith in his plans to see outlaws turning to the law.

Thank you for playing!

Thank you. I felt a bit jealous on how well put together your project is.

Thank you!

Glad you enjoyed it despite the difficulty past wave 1!

Thank you!

Tested on Firefox. It runs fine and abilities work as intended without crashing. Have you tried other browsers?

Thank you for playing! The swing delay has been a constant discussion in the team admittingly since it's a controversial design choice to make. We decided to stick with it and have the player deal with the limited swing period(otherwise players would just button-mash their way through) to fit the jam theme. 

Thank you! Our team will take the feedback into consideration.

(1 edit)

What browser did you use? I'm not having any luck replicating the issue on my end.

Thank you for the kind words!

Thank you for playing!

Gave me the star fox vibe with the dialogs and the 3D look in general. At first, I got confused with how the shield works then I found out that it only blocks certain projectiles, not all the projectiles. Great choice of music too.

(1 edit)

The way to gain ammo is unique and I'm liking the visuals a lot. At first, I thought the pacing was too slow. Then the different bullet spawns and trajectories came in and it makes sense. The only minor nitpick I have is that I would like to control the distance of the dash. I dashed, hoping to dodge bullets but instead dove into them a couple of times.

(1 edit)

It's simplistic but in a good way. The bouncing off walls added a layer of challenge in additional to dodging bullets ahead of you. Controls are tight and floaty(which I didn't think I would put two together). Well done.

It's fun and an unique take on SHMUPs with its intuitive movement  Difficulty feels about right and visual feedbacks are great. This would work well as a mobile touchscreen game for sure.

I asked for the most NPC dialogue lines for my NPC avatar and was not disappointed. Thank you for playing Gardenia's Global Greenhouse. We figure putting in the extra care would make the game more cozy. As the one who programmed the loading screen, I half-expected it wouldn't work due to it being WebGL but fortunately, it ended up working well in the end.