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Cost me a keyboard and I still couldn't beat the boss.

Its a real shame about the installation difficulties. This was definitely a nicely polished game. The difficulty was really hard though. I feel such a difficulty is not warranted for a game jam game as most people will only player for a couple minutes and it took me a bit longer than that to make it to the boss. For the enemies before the boss, it was both cool and annoying how it was basically a memory game on where to go as I had virtually no time to react to things. I think it should have either been easier or at least started off easier and built up to that level of difficulty.

I really like the art, its cute. The SFX fit nicely and the music was entertaining. The gameplay idea was really neat, it was a lot of chaotic fun.

(+1)

PS you owe me a new wrist. Mines killing me.

(1 edit) (+1)

Hey, I'll happily give you a wrist since you were one of few people able to get the damn thing working. 

Both cool and annoying about sums up my feelings about the game as well. To be totally honest, I'm not really sweating the installation issues or lack of ratings too much because this jam was just a struggle for me; I spent too much time on the art, and I was grumpy about not being able to distribute the game in a nicer way, not being able to get things like difficulty and level design right, and just generally liking the concept more than the actual game. After all that, I didn't expect to do amazing and was just happy to have actually finished something.

With that in mind, I greatly appreciate the feedback! This jam was definitely a learning experience for me more than anything! And congrats on getting to the final boss without using the skip (probably should have mentioned the skip in-game somewhere, but it was sort of a last minute addition when I realized that the difficulty was a bit ridiculous after playing through a couple times).  Thanks so much for taking the time to play!