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(1 edit) (+1)

I just gave it a quick spin, and will definitely play it a bit more before I rate!
Absolutely stunning visuals, this game has a really nice atmosphere.

The controls feel a bit strange (for keyboard). Maybe some of it is just getting used to it, but I still don't know what q and e turning is for when w doesn't move in the direction you're turned, but rather based on camera? Also - camera control could be more responsive. I suppose it's a choice to have fixed rotation angles as targets instead of continuous rotation, but perhaps allow canceling rotation by pressing the other direction?

Edit - after a bit more playtime:

There seem to be  some frustrating invisible walls in some places - edges that F1LL should easily be able to scale to get to a location but can't, and then you have to go around instead - the purpose of the structures you affect with F is not always obvjous.

I did have a strange bug where Bo suddenly got transported to the ocean and changing to F1LL did not move the camera. Didn't manage to reproduce it.

All in all a very enjoyable game!

Thanks for the feedback, do you have your playthrough recorded by any chance? I'm curious about the weird collision issues you're having and what triggered the teleporting!

In terms of the camera, you would rotate it to help you solve puzzles, we'll see if theres a way to make it feel better. Since the puzzles are solved by traveling around a structure we needed a way to give the players a way to see around, finding the camera angle is part of the challenge!