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Parti Games

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A member registered Oct 13, 2021 · View creator page →

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Thanks for the feedback, do you have your playthrough recorded by any chance? I'm curious about the weird collision issues you're having and what triggered the teleporting!

In terms of the camera, you would rotate it to help you solve puzzles, we'll see if theres a way to make it feel better. Since the puzzles are solved by traveling around a structure we needed a way to give the players a way to see around, finding the camera angle is part of the challenge!

Thanks for the feedback, lol to purposefully trying to break the game, do you remember which puzzle or region the wall was in so I can revise the collisions on it?

I like the idea of a reset button!

Thanks for the feedback and sorry about that, I'll log it and look into it. It was only that puzzle causing the issue?

(1 edit)

Thanks for the feedback and VOD! We will review and see what we can do about the singing and commands!

Thanks so much! 

Seal, can you use any videos or gameplay to show what Sleep Kitara is about? Your text is simple and straight to the point. Experiment with emojis and use some less hashtags, Twitter doesn't like more than 4.

Hi Gacriva, swap the checkmarks out for other emojis to provide variety, otherwise it looks like a task list. The trailer is extremely jarring, first get straight into the action, don't bother about posting your studio name and the "presents". I'm confused about whether or not this is one game or 5, one is a zombie shooter, one looks like skyrim, one is about a car, one is an alien, each one has their own UI, it looks more like a game mashup than a game trailer, reel it in a bit! 

Hey Noisy, overall a really nice pitch! The text explains what it is, and your video backs you up. An emoji here and there will help add color and break up the text. I like how you've integrated the hastags into the text too. In terms of the video, your first 6 seconds are dedicated to branding which also happens to be the time you have to grab someone's attention -- I would skip that and get straight into the meat of the video. Music is great too!

Hey Garmory, good start but I feel that there is a disconnect between your text and video - after the 5 second mark the video begins to look more like a Minecraft showcase (voxel + torches + ambient music). Where are the monsters to fight? the whole lotta cards? the crafting? 

Hey Cap, a bit too many hashtags, Twitter penalizes you for having so many. It seems that 2-4 are the sweet spot. GIFS/Videos always perform better than static screenshots too, do you have gameplay that can catch someone's eye? Your text could use more "pitching" too, what is this game about? What do you do in it? etc (the video would help with this too)