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(+1)

Some really cool mechanics !

The fact that both the player and the enemies have bouncy shots makes for quite some chaotic sessions at times and that’s the real fun of it, plus a nice use of the theme where you need to retrieve your shots to shootback and also recharge your sheilds.

One nitpick i had is that the player movement is a bit too fast and a littl floaty, which makes it a bit hard to navigate precisely if the screen gets crowded.

Other than that i had a blast trying this one out, good job :)

(+1)

Thanks so much for the feedback! I have definitely gotten a lot of feedback about the player movement, so I do plan to iterate on that after the jam. I am glad you enjoyed it!