It's good to see you again, I didn't expect you to really take my advice and work on these things.
I had imagined the awareness system to be in the text and in the scene interaction, but I didn't expect you to think farther than me on this.
Although I would prefer to experience a different story with different interactions from the perspective of different monsters, but , I support your idea.
On the matter of monster types, in the new SP version I'm actually confused about whether some types are organic or fully latex, but as I said before, the most common method of differentiation is "by whether to use a syringe" transformation. It's just that the new monster "Stone Ghost" has been very confusing as to what type it is ...
Anyway, I'm glad you're still doing this. And I wish you a better time in your new home!
Oh, and one more thing, after playing through the previous version a few times, I feel that the black latex corridor there seems to be the only way to pass through this one wearing a disguise. Another method seems to be difficult to pass because of the black latex detection mechanism, but now it does not affect the normal passage, it is best to ignore it for the time being.