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hawkwk

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A member registered Feb 17, 2023

Recent community posts

(1 edit)

Okay, so far, I haven't had any major issues with the testing (completed level 3), and what I have are just game mechanics, and uh, I'm not saying you didn't do a good job, but that there are still some areas that need to be taken care of. I'll list below what I think you need to prioritize for optimization.

1. the latex little black dragon box collision volume should be increased a bit, it's very easy to lure and squeeze them into a pile in the last place. Of course, the range that determines contact with the player doesn't need to be modified

2. When standing next to a wall, the latex on the wall can easily see through to the uncovered wall behind it, this is a problem in all black latex covered areas.

This is a problem in all black latex-covered areas:

1. old and new archive problem, this problem is very serious, seems to be because it is triggered by the code modification, resulting in, for example, missing music (does not play), chasing monsters disappeared (the first level, white latex knight). At this stage it is recommended to do a good double reminder, once on the game page and once just entering the game menu. Since you're still in a constant updating phase, it's hard to avoid this problem!

2. looking up should not show your hair (when you tilt your head)

3. omitted a transformation variant: the traffic cone (I'm not sure if you forgot about it, or if you just decided not to do it for now)

4. originally the perspective wouldn't be too high in human form, but now being transformed and stepping on top of a reclining chair or sweeper causes the perspective to be raised (old problem)

Some suggestions that come to mind so far:

1. i noticed you added perspective effect borders to the transformation, which i think could stay in effect after transformation (if it's not a latex with special visual effects), but currently this feature has the potential to cause screen flickering to occur during the transformation when compatible with previous crafted latexes.

2. uh. I'm not sure if I should say that I'm a little less comfortable with the transformation animation of the black dragon cubs, I think this is a little too intense.

3. The white latex in the sterilized room is not uncontrollable latex, and even when the two are fused, they only transform into "latexed players", not completely into "latex monsters".

4. If possible, can the viewpoint of the person being transformed be provided in two ways, one in third person for those who want to see the transformation process, and the other in first person for those who want to see how they are being transformed, which can be adjusted in the settings?

I'm sorry my friend, I probably won't be able to help you test the problem if your demo isn't ready by the end of the month, and at the beginning of every month I have to go to work for the sake of my life.

Hey, man, it's been a month. Any new tests ready to be released?

Hey. This is not an FPS game.

I would like to ask, there is no latest demo this month, right?I will start working again soon 

Well, I want to explain to you that this game is a replica of CHANGED, faithful to the original game, this item will not be eliminated, and there is no death, try a few more times, the spikes on the ground and the latex cans overhead is actually very good to dodge, you just need to calculate the path, keep it behind you, to ensure that the black shadow of the two latex cans will not block your path, as for the spikes on the ground, the Time is completely sufficient, just need to move a few steps to avoid, even with the addition of latex cans, you can also perform lure, because it is synchronized with the spikes, only when the spikes start that one moment will move, that is, you can completely dodge it

I may know what he said, there are two moving black dots that will be summoned, he should be talking about this, I do not think there is anything wrong ah? And, how soon will the new DEMO be updated?

Where are you talking about? If you're referring to the combination lock at the beginning, I'll give you a hint, look at the floor

ops ! You moved so fast, I didn't react

It looks like you're making good progress and the images look very well restored, but it's time to spit on your triangular cone~

Just a joke, but the model could really be optimized later

You mentioned sterilization chambers and moving lasers, which made me look forward to that and to helping you test the problem, but given some privacy, I decided to hold off until you were sure to release it.

I don't know if you've played Puzzles, but I think your current approach is very similar. I'm glad you're doing your best to optimize your process, and when the main process is built, it does make the branching process much faster

Have fun with your work~

TIP: The serial number of the update is recommended to be V1.0 a version for large areas, and 0.1 a version for small updates, which is also convenient to distinguish.

Involved in the new mechanism but the game content nothing has changed with the current version number + letter to say, just a small proposal

Uh, it was an error in the data on my end. Or do you indeed have a small update? I saw your more info 7 days ago, which was June 14

Uh, can you explain what's happening to you? I'd like to help you, but I don't know anything about your situation

Hell, the same old problem arises again, the office is converted at the wall still has the probability of being pushed out of the wall, and this problem is more likely to occur when there are obstacles next to it

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Yes, old archives can have problems loading at key locations, and it is best to mention this in the introduction, using the archiver does not have this problem. However, this is related to the player's archive inheritance, so we suggest to pay attention to this point when designing the location of the archiver in the map in the future.

(P.S. This problem is only in the key locations after I repeatedly test the archiving problem, the rest of the archiving machine location remains unchanged, the impact is not large, is a minor problem)

Am I being a little too greedy? I seem to have caused you discomfort, perhaps because I have high expectations of your game, I'm really, really sorry!

Oh! I forgot to mention a perspective change problem, white rubber knight where the camera seems to have a little problem, was tf back when there are a few frames of the perspective appears under the floor, otherwise, in the previous level there is no need to deal with the old problem again

As well as I hope that the information I put together can be useful to you, thank you for your reply ~

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I was a little impatient, so I still tested the game immediately. I first read my old archive, and it was here that two problems occurred, located at the white latex knight chase archive point, and the wolf king first encounter archive point, manifesting as the white latex knight not triggering, or even disappearing (and only it will have this problem), and the wolf king not triggering the subsequent action, but the crystals around it are still in effect. In order to transform the colin (confirmed as colin in WIKI, yes, on WIKI) / colin vinyl wolf before the wolf king finished snapping his fingers and the next door interaction will lead to data overflow, other non-critical points of the archive does not affect much, can be used normally

I'm surprised that your "awareness" system is quite well done, but I don't really like the current version of "awareness" as it stands. For the sake of reason, your "uncontrollable" is very well done and fits the plot. But for my playing experience, I don't like it very much. However, at this stage, I'm happy with the system in general, but I hope that in the future, the "player's hand" will change some transformations that will lose "freedom and awareness", but I think this system can be left for future " monster colin" story. Of course, I also have a little selfishness, that is, I hope to play in advance.

I was surprised that you actually left the "latex colin" with a possible future story to start with, but I'm really happy that you're really preparing for the future.

I really like the animation of the transformed claws looking at themselves after being transformed, it would be nice to be able to match all the transformations in the first person and to see the flesh pads in the claws except for the hive conscious latex (which has flesh pads, but is also white). I hope to adjust the position of the claws after the transformation, I still do not like the unity of the action on the chest, natural drooping or instinctive action action may be better? Also uncontrollable latex monsters first locked in the first view, followed by a third view may be better? I hope you test this one, hell, if only I could write games

I've put together a few morphological transformation effects related to the "awareness" system, which I've listed below:

White Latex

The appearance of each white latex creature varies by type and species, but most of the time, they are completely white. They also seem to retain their memories based on type. Common Light Latex beasts also do not have noses. (This also means that usually, are still self-aware, but with the eye color change, even if the memory is retained will be due to the adulteration of latex consciousness will lead to behavior changes, the typical example is shizi. while hive consciousness white latex excluded, but belong to this category, in the latest special edition, colin was transformed into hive consciousness white latex later, and finally, although awakened by puro (but the memory and personal consciousness have been very confused)

Because they lack the solid crystal core of their dark latex counterparts, their anatomy is unstable in the absence of a human host, and many of them appear deformed, have various missing attributes or have no hearing. With a human host they can still pass through slightly larger ventilation ducts, this is reflected in the special edition

Also, completely hostile to black latex

Subordinates:

1. White Knight 2. Light Latex (Milk Pudding also belongs to this category) 3.
8. Headless Knight 9. Behemoth 10. White Tiger in the ventilation duct, special white cat variants belong to this category

Special: 1. White Latex

Black Latex: From what I've gathered, black latex usually "assimilates", "devours" and "occupies", with only male latex being "assimilated". Only male latexes are "assimilated", while females are mostly "occupied" and "swallowed". Among the 5 wolf-type transformations, two cubs retain their self-awareness and personality (blue eyes), the female is completely devoured (only memory, behavior completely changed, and not a trace left), the male two are completely assimilated (only memory, the rest completely turned into black latex), the future may be the same as Puro, or the female coincidentally found something to re-embark on out of the road.

Completely hostile to the white colloid.

Subordinates: all types of black latex, dragon and wolf type

Special (organic entities): beifeng, red crystal wolf

Special latex before the Dragon King battle: traffic cone (seems to be a special latex, no details)

This is the part that I think you may use, the rest to the back I will sort out to you

I wish you a wonderful month!

Wait a minute. Wait a minute. Why didn't I even know you updated 3.0? I didn't even get an email alert, damn it. I'll test it as soon as I can. It's too late for me.

Oh, then I'm looking forward to your new system, and of course, a small wish to be able to control all the monsters for a while as well as some interaction (just myself)

Hi, I understand the problem you mentioned, please make sure there are no problems with the following points:

1. if you are using a user other than English, please make sure your input method program is not open, because for some damn reason, the input method program can easily cause some problems (this is not discriminatory, because the input of some languages requires fetching an external database, and users forgetting this can easily lead to getting stuck)

2. Please make sure you have reached the location of the door and trigger the laser off the view animation, if not walk towards the door

If the above still does not solve the problem, please be sure to use your screenshot software screenshots and describe how to trigger the conditions, behavior, and the keys you operate, because I have tested here many times without this situation, you describe the situation is slightly unclear, I am very difficult to help you with my experience in the game

Just a friendly inquiry, is there a new DEMO ready?

Oh. Uh... I didn't know my advice would help you... It helps so much. I was really just hoping to have a 3D version of Changed in mind and to satisfy my own little whims.

And, to be honest, your control of the "monsterized self" is what attracted me, and you are the only one I know of so far that did this based on changed, and this system does what I used to imagine playing changed. It's very, very scalable, and I look forward to your future modifications and expansions of it!

Anyway, cheers, I'm looking forward to playing your work better and better in the future!

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It's good to see you again, I didn't expect you to really take my advice and work on these things.

I had imagined the awareness system to be in the text and in the scene interaction, but I didn't expect you to think farther than me on this.

Although I would prefer to experience a different story with different interactions from the perspective of different monsters,  but , I support your idea.

On the matter of monster types, in the new SP version I'm actually confused about whether some types are organic or fully latex, but as I said before, the most common method of differentiation is "by whether to use a syringe" transformation. It's just that the new monster "Stone Ghost" has been very confusing as to what type it is ...

Anyway, I'm glad you're still doing this. And I wish you a better time in your new home!

Oh, and one more thing, after playing through the previous version a few times, I feel that the black latex corridor there seems to be the only way to pass through this one wearing a disguise. Another method seems to be difficult to pass because of the black latex detection mechanism, but now it does not affect the normal passage, it is best to ignore it for the time being.

OK, the problems I submitted in the past have been fixed, and there are very few bugs this time. But I found some very small problems

1. As shown in the picture, in a room before the wolf king, you take off the disguise before if you accidentally pressed the W (forward), triggering the notepad to fall, you will be stuck in this state of light effects

2. Milk pudding will still put your camera up, if you stand on top of it, and can not recover . Better cancel the collision volume of the milk pudding and set it to be triggered by movement, like that cat latex

3. Women's black latex seems to be missing the TF after the review animation, or I remember wrong

4. Office of the second storage point, the second around the circle at the black latex, the newly added latex points need to be micro-adjusted to the two sides, for 3D or mouse, keep walking in a straight line, the passage rate here is a little low (for example, I tried 10 times just through 3 times)

I'm glad you actually added the ventilation tube movement system, which is almost invisible inside other latex games, which makes me really happy. Here are my suggestions for the future, you can do it now, but I prefer you to do it when you have everything ready

1. For this system I don't think you need to put much thought into it, because this system doesn't do much for the whole human story (of course, only for human lin). In my own plan (but because it's very trivial and I don't have that ability to make it), this system is for the future custom story of latex lin.

2. Latex TF vs. non-latex TF

This is a detail that I thought of and immediately wanted to tell you about. Brown werewolf TF is not latex, it is a kind of organic transformation, that is, direct transformation from human to werewolf, the back story, the poison gas, Dr. K shot at lin's transformation bullets, green crystal transformation and some items transformation are all in this category. They do not have the characteristics of latex, but compared to humans have their own unique place (or both human characteristics, can pass some human detection)

3. whether to retain human consciousness, memory, genes

This is what I thought of when I noticed some conversations today, and what I know is based on the pupil of the eye to distinguish

Completely unchanged pupil, or human lin's blue pupil with a white background - human consciousness, memory, and genes are present

blue pupil, but the color of the under eye changes - latex mixed human consciousness (possibly a new consciousness), with their own memories and latex, human genes are also present, can pass the machine that requires human verification

Half blue pupils, all other changes - only latex consciousness (completely controlled), only human, latex memories, human genes are present, can still pass human testing, but usually not willing to leave their "transformation site"

Completely changed pupils - this part of the eye in addition to the sponsor's latex image, usually only memories and human genes, completely changed a "human"

Special:

The transformation of K shooting lin is already hypnotized and belongs to the third type

Hive white latex is only retained memories, nothing else will be retained


Okay, I'm back and I'm glad you got a new update so soon, I'll test it right away and give you new feedback as soon as possible

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The only big problem I've had so far with various tests down is getting through the floor and through the wall. This problem is more prominent in places like being caught by a cat next to a warning triangle cone, being transformed by black latex at a wall, and Kling being transformed by Wolf King spikes.

You understood it correctly, eh ......... I haven't found any other possible problems, and probably because I'm only in the player's perspective, but that's enough.

Good luck with your future endeavors!

Oh......... Damn, I forgot about this, some boxes I do not know if there is no collision volume, the player can still climb up, resulting in their characters hanging (usually, this thing happens on those yellow boxes)

Oh, maybe it's my grammar. Kling is not my grammatical mistake, he also refers to the player role, lin and Kling are both. 

I mean Klin's toes, which look strange.

 I mean the transformed human model. In the original version, Kling was transformed into a wolf's ear, two front paws and a half-bent leg, and the whole hair, head, body and half limbs remained the same. I can't send pictures, otherwise you might understand them faster.

I can't upload it because there is something wrong with my vpn.

Okay, I'm back. Here's what I've found so far that might be affecting the experience.

1. The bathroom has plenty of time to escape the black latex, but it is possible to go through the door and grab you, or just pick up and come out through the glass door and then grab you directly, in both cases.There is just a probability

2. If you happen to stand in the corner, or stand by the wall to be caught, it may cause you to go through the wall, the transformation will only see the wall, and may even be unable to move.

3. Wolf King spikes transformed a problem through the floor ...... I suspect that the change in height after the conversion caused this problem.

That's all for now.

The following are some suggestions I personally thought of, only when you have free time to consider in the future

1. the future of all transformations have a unified room for the players to play through the transformation of their own discovery, as well as to find out which did not find the transformation (this I think made into changed-SP ending library is very good, taking up little space, but also only three buttons to switch)

2. The first time I met the little black dragon was knocked to the ground, not on his knees.

3. I always think keLin's five-fingered paws are ugly ......

4. Dr. K's recorder is recommended to do a little smaller, now that is too big

5. wolf king spike transformation can change back and back, this feature makes me feel very novel, and even play a while, but I suggest you make a semi-conversion of Kelin model to replace the current one, otherwise the transformation can also change back to human-like, a little weird


At present, I myself feel only these, there may be some I have not found, I will try to test the

Just asking, I'm curious as to where you've been working, maybe posting the occasional journal?Next month I have to work, maybe not so much time to pay attention to you

Geez, man, this video card is too old

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Oh, hell, am I a little too anxious? I haven't seen you send any logs for a few days, so I feel a little uncomfortable. Never mind, I just because so far, no one can make enough fan games that I like and have their own innovations.

Maybe I am really too impatient, and no one will be like me. Are you going to set up a discore? In this way, maybe more people will give their opinions.

There is a problem with the BETA version of the ventilation pipe fence map, which brings up the black block when it is opened.

I always feel that the office seems a little narrow. Is it my illusion or is it caused by proportion and visual reasons ?

There is a camera bug. When you step on a chair that falls to the ground, your character's angle of view will be too high when you come down, and so will the suspected model. The trigger is not affected.It is suggested that you should not step on the chair directly, or make corresponding repairs.

But please note that the yellow box from the password device in the first act also has this problem.

These suggestions are not very important, but I hope they can be realized in the future.

After being transformed, it will not be limited to one room, and you can go to any room. This will also be more interactive and interesting.

After the transformation, some changes have a second transformation, which is very difficult, but I feel it will be very interesting.

I hope that some latex can be cashed out, for example, it can be drilled into ventilation pipes, but not through doors. Stepping on the same latex moves faster.

I have an interesting idea. I used to jump, but now I can't, right? So what interesting thing happens when latex can't jump and you can jump? Especially when you change, as the only latex that can jump, how interesting would it be? Of course, this can be used as a fun mode through all levels.Or as a reward, or hide the existence of painted egg.

From what I know, that one is male.

The author there, there is a small mistake, the music is by"噬子"

not by "狮子",and changed game by “雪之龙”, But that's his Chinese name, his Twitter name is "Dragonsnow"

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Some questions about the BETA version.

The second female latex that judgment space seems to be a little small, I tried several times because I stepped on the ground black latex and could not pass, resulting in my being transformed black latex.

I found a way to get through, but that was only for me, the second room of the office SAVE mechanical advice to move some towards the outside, I tried many times can not successfully SAVE

The black latex judgment point on the ground is indeed a bit large, the second office, around the circle of black latex recommended circle a bit larger, the middle gap is easy to hit the latex

Office bathroom there, luring black latex wolves for a short time, before you go out black latex wolves have wrapped around you and will transform you. I am now stuck there, trying many times to no avail,I succeeded after many attempts, but the time was too short.

No problems with the Wolf King

The degree of completion is already high,anyway, keep up the good work!

TIP: I think after completing the Dragon King, you might want to stop and optimize the front part, the Dragon King is the midpoint of the first half of the 3 endings inside. And the experience is already quite complete.

Looking forward to playing more parts of your game!



Ah, sorry, I had finished the translation, but something seems to have gone wrong and the display is in Chinese, sorry!

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Please disregard VR for now, the underlying code is different

I'm glad you took my advice and released a BETA version of the game, now here are some new suggestions I came up with after playing the current version over and over again, but of course, this has nothing to do with the BETA version. As well as these suggestions may seem a bit tedious.

1. In the first act, when opening the password door, it is suggested to add a dialog box, which is also a hint and gives the player a reaction time, the subtitle can be like this "! Run! Suggest adding bold red letters.

2. see someone said do not know how to stay away from the cat, thought about it, think we can retain the original CHANGED prompt, while prompted to listen to the cat's voice

Tip: In addition, when the box falls, I also suggest adding a dialog box to remind, this is to take care of have not played CHANGED

3. I want more save space, 3 does not seem to be enough

So, this is what I think about the transformation of Colin interaction, because it's not too important and will aggravate your workload, so I'll put it here

1. after the transformation, I hope the hands are not all in front of the chest, it is best to run in line with Colin's movements, if you want to reflect the surprise of the transformation, you can do a review of the hand movements, and then look down the camera to their bodies, and I do not want to fix the view of the head and body together, after all, sometimes want to see their furry tails (after all, the 3D model you made is not delicate, but great)

2. I would love to see different variations of Colin moving around the game, but it would take a lot of work, so that's just my wish. I know how hard it is to write this story, but I think you can do it.


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我的建议是开发一个 BETA 版本,即使有很多错误也没什么大不了的,因为我们也可以测试并找出问题反馈给您。但我在考虑只有你,这会导致你的工作量增加吗?

提示:我认为那里的激光射线并不是特别困难。大多数失败是由于缺乏任何提示,我认为在 K 完成后给出带有红色提示视觉颜色的对话文本可能会更好,也许?