Okay, so far, I haven't had any major issues with the testing (completed level 3), and what I have are just game mechanics, and uh, I'm not saying you didn't do a good job, but that there are still some areas that need to be taken care of. I'll list below what I think you need to prioritize for optimization.
1. the latex little black dragon box collision volume should be increased a bit, it's very easy to lure and squeeze them into a pile in the last place. Of course, the range that determines contact with the player doesn't need to be modified
2. When standing next to a wall, the latex on the wall can easily see through to the uncovered wall behind it, this is a problem in all black latex covered areas.
This is a problem in all black latex-covered areas:
1. old and new archive problem, this problem is very serious, seems to be because it is triggered by the code modification, resulting in, for example, missing music (does not play), chasing monsters disappeared (the first level, white latex knight). At this stage it is recommended to do a good double reminder, once on the game page and once just entering the game menu. Since you're still in a constant updating phase, it's hard to avoid this problem!
2. looking up should not show your hair (when you tilt your head)
3. omitted a transformation variant: the traffic cone (I'm not sure if you forgot about it, or if you just decided not to do it for now)
4. originally the perspective wouldn't be too high in human form, but now being transformed and stepping on top of a reclining chair or sweeper causes the perspective to be raised (old problem)
Some suggestions that come to mind so far:
1. i noticed you added perspective effect borders to the transformation, which i think could stay in effect after transformation (if it's not a latex with special visual effects), but currently this feature has the potential to cause screen flickering to occur during the transformation when compatible with previous crafted latexes.
2. uh. I'm not sure if I should say that I'm a little less comfortable with the transformation animation of the black dragon cubs, I think this is a little too intense.
3. The white latex in the sterilized room is not uncontrollable latex, and even when the two are fused, they only transform into "latexed players", not completely into "latex monsters".
4. If possible, can the viewpoint of the person being transformed be provided in two ways, one in third person for those who want to see the transformation process, and the other in first person for those who want to see how they are being transformed, which can be adjusted in the settings?