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Sorry, I don't remember anymore of the details.

Absolutely no worries!

Not only was I able to reproduce and fix the bug, but thanks to the testing scenario I caught 2 other obscure bugs! You are a lifesaver, Auradev!

I've also fixed the behavior of stolen cards to align with the expected behavior (If you kill a stolen card, it goes to its original owner's graveyard and so on), and also placed a fair amount of safeguards to prevent other locks.

I'll do some further bug hunting and some rebalancing based on your comments, and then I'll upload a new version later today.

Cheers!