Nice concept with some cool spritework ^^
The energy drain mechanic is really clever and i like how the effect zone is well indicated and that you see a visual connection when draining, my only gripe with this is that at times on some of the more mobile enemies, especially those who multishot, you end up forced to tank up a bit of damage to refill your own shots cause you’re so close that you don’t have enough time to dodge. But that was just a small setback.
The game was fun to play and you showed some great enemy variety, as well as a boss :o
Well done :)