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(1 edit) (+1)

Cool idea! I really like this, and I think it's pretty original and fresh. 

There are many things that can be improved, in particular the graphics and the information (e.g., how many steps are needed to clear the level, i.e. how close am I when I fail). The UI could also be improved: it's tedious to first erase a block and then build a new one. It should be possible to just replace one with a new element. I am sure, you're working on these things already.

This might become a real gem!


EDIT: I've cleared all levels of the demo. The difficulty ramps up quickly, as you have said, but, yes, it's a demo, so it's good that you demonstrate that levels can become difficult, too. ;)

(1 edit)

Thanks for the feedback! I am glad you liked it!

Why do you think the game should show how many steps are needed for level clear? I am not sure it improves the experience.

Indeed, replacing an obstacle with another one  is a good idea. I should be able to add that in some form.

Any graphics in particular which should be improved?

Well, it doesn't have to show the exact number, but it would be helpful if a failed attempt got more feedback. That could be a progress bar or something like that. Usually, puzzle games have that unless it is clear from the set-up how far you were falling short of the goal (like in Angry Birds).

Well, the graphics all look okay-ish, but not professional. In particular, the characters are a bit messy. I like the graphical effects of the wizard tunneling through walls, but the character design itself of all characters looks improvised. To a lesser extent that is also true to the level elements. Finally, the whole background, grid, text elements etc. could also be beautified. I am not good at such things either, but maybe you find a graphic specialist who can help with your project, because it's always a pity when a great idea for a puzzle game flops because it doesn't look pretty enough. (People will buy/download based on looks, mostly.)