I completely agree on the random patterns. To be honest, I wanted to make this to test if I could make a platformer bullet hell that really felt like both genres (idk if that makes sense), so I had pretty much no idea of what I was doing in terms of game design (like the level layout, abilities cd, enemy patterns). But I’m actually learning a lot from the feedback, and the randomness is really something I should work out. The rope also needs its work, but I’m glad you figured out the trick to make it work better hahahahah I was starting to think that I was the only one that used it like that since no one mentioned it. I’m very happy you liked it! Thanks a lot for playing <3