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(+1)

It took me 175 deaths, and meticulous planning of the route I would take, but I finally beat it. Loved this! The artwork is gorgeous, and the movement mechanics are really interesting. The rope was indeed difficult to control at the start, but I eventually learned the key of swinging out to the side in order to get a little more height. One thing I did eventually notice is that there is some randomness to the bullet patterns, so I could not plan out my route completely. With such a precision platformer movement style, I feel like I would want more regularity in the level design so that I can get the muscle memory down correctly. But overall, this was simply stellar and had me hooked. Excellent work!

(+1)

I completely agree on the random patterns. To be honest, I wanted to make this to test if I could make a platformer bullet hell that really felt like both genres (idk if that makes sense), so I had pretty much no idea of what I was doing in terms of game design (like the level layout, abilities cd, enemy patterns). But I’m actually learning a lot from the feedback, and the randomness is really something I should work out. The rope also needs its work, but I’m glad you figured out the trick to make it work better hahahahah I was starting to think that I was the only one that used it like that since no one mentioned it. I’m very happy you liked it! Thanks a lot for playing <3