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Great to see this!

Couple of observations/bugs:

I think in the original Wally gradually lost "milk" as time ticked by. That doesn't seem to happen here (which may be an improviement)

Objects reliant on something else to collect them (e.g. the crash helmet) are initially replaced by the substituted item but then the graphic changes back to the original item.

The "venus fly trap" monsters either side of the jerry can can be jumped over successfully only losing some milk energy. I'm sure in the original game they immediately sapped all your energy if you touched them.

Now do Herbert's Dummy Run!

(+1)

Hi, thanks for the comments/bugs reports etc.

The decreasing milk - Yeah, I thought that too, but after pawing over the z80 disassembly for it I found it doesn’t drop over time, but based on the number of steps/jumps taken (300 and a bar is removed). I have implemented that, but I will check its still working.

The reliant object thing, I thought I had cracked that early on, but as you can appreciate bugs can creep in unexpectedly. I will check over this and fix,

The fly trap, yeah, I used the same damage values as used in the original z80 code, but some things seem to not be ass affective as others (the falling books for example I had to tweak as it was possible to creep past them without loosing any energy at all !). I will also tweak this to make the damage more effective.

Now… Herbert’s Dummy run ….. hmmm …. maybe, after I’ve cleared up a big chunk of my wip list ;)