I’m sorry, but it wouldn’t be financially viable for me to do this. As I am barely selling a single copy of any of my games a month there is little to no income from them. There would be no benefit for me to switch at this time.
MinionSoft
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Hi, yes, Itch doesn’t realise I’ve gone from donations to actually having an actual download now. Sorry for that. I do have your email addr tho so if its OK I’ll email it to you direct. I doubt very much it’ll ever get updated in the future, but if it does and I forget to email you the updates, just hit me up with a quick comment and I`ll send it over.
As for a bundle, I did do the winter bundle just before Christmas (All pico-8 games for half price). I’m sure Itch will do an Easter sale soon so Ill probably join that too (and hopefully have more games to add to it then)
Hi, thanks for the comments. So glad you liked it, I tried real hard to get that “arcade” feel for it. The flag/rock placements are taken from a list of possible locations for each level (so many picked at random each level). I it becomes more of a problem I’ll look into getting a better random picker later. As for the levels, when I started first thing I did was pick the first map I found, turns out it was from the “old” version, so I never got around to updating it. That has been fixed now (hopefully all levels are from the “NEW” version). As for the S and L flags. This was a bug from the very start of the mini map which I did know about but for some reason never fixed. I’ve fixed that now. Hopefully that’s should be everything, but if you do see any other problems please don’t hesitate to let me know. Thanks.
Hi, thanks for the comments/bugs reports etc.
The decreasing milk - Yeah, I thought that too, but after pawing over the z80 disassembly for it I found it doesn’t drop over time, but based on the number of steps/jumps taken (300 and a bar is removed). I have implemented that, but I will check its still working.
The reliant object thing, I thought I had cracked that early on, but as you can appreciate bugs can creep in unexpectedly. I will check over this and fix,
The fly trap, yeah, I used the same damage values as used in the original z80 code, but some things seem to not be ass affective as others (the falling books for example I had to tweak as it was possible to creep past them without loosing any energy at all !). I will also tweak this to make the damage more effective.
Now… Herbert’s Dummy run ….. hmmm …. maybe, after I’ve cleared up a big chunk of my wip list ;)
The precision of the jumps is, imo what makes it. You can knock up a remake of any game, but if you do manic miner it has to act and feel the same as the original spectrum version or it just doesn't feel right. That's why a simple platform game like this took months to write instead of just weeks. As for a level select/skip, I will look into it (could really have done with it during testing !). As for modded levels, again, something Ill look into at some point (as they are hardcoded in a weird format to cut down on tokens). For now tho, it works and im happy.
Hi, I can see what's happened here. Of the numerous testers I've had playing this, not one of them mentioned it. I've used white pegs for correct position/colour and black for just correct colour, whereas the original game is the other way round. My apologies for this, but like I said, not one of my testers told me this was wrong. I shall be having harsh words with them. Also, just so you know, I've been coding games in various languages thought-out the years starting way back in 1978 in assembler. But I guess we can all make mistakes.
I was never much cop at Asteroids as a kid, and I appear not to have improved with age :( Nice game tho. Wish there was more real estate to fly around in tho. It feels very cramped. A bigger screen would make no end of difference. And full screen too (I likes big screens :) ) Not sure what the lines where that kept appearing, nor how to invoke them. Overall tho, as a remake of a classic its not bad, with plenty of potential (loved how shooting repeatedly on the side of a rock spun it faster. nice use of physics there)
Oooh, I did like this one. The Graphics look nice and cartoony. The gameplay gave my wrist a pain tho so its means I played it for long enough. Never played the original but Ive played plenty of NES/Master system games in the past to know how they playout and this is spot on. A really nice remake, and with a bit of extra timne (two weeks is not nearly enough time) this could have been really REALLY good. Well done :)
Nice remake. Love the fuzzy screen effect. Would have liked to have seen more in the way of updating the graphics (fancy bat, various ball designs (football, tennis ball, fire ball etc) and perhaps some particle effects thrown in too .
Did get stuck in the infinite back-n-forth ball tho. Neither I nor the computer would budge so I was sat there for ever, maybe adding a bit of "nudge" on player 2's bat would avoid this.
And couldn't play online (as I have no friends ... well, none in the real world).
Like the graphics (style) in this game. They fit the game well. Is this game meant to be for 2 player as the opposite side didn't seem to be doing anything and I won each time I played. And once I had won the game just went straight back to my desktop ;( A few spot effects would also have been nice. Overall it could be a really nice take on the Tetris / Columns / Match3 genre :)
Sadly I was unable to play this game. Once started it took 5 minutes to get to the play area and then it jerked at a rate of 1 frame every 3 seconds. A popup did eventually appear saying low FPS detected and I managed to eventually change from high setting to low, but even that wouldn`t allow me to play it. Shame, its probally a nice idea and nice game, I just couldn`t play it. Nice music tho.
Sadly there is no single player option so I had to play against myself which was no fun :( Once both players die nothing happens just a static screen so I couldn't progress. The graphics were also very minimal and basic :( Still, a game like this holds lots of potential (multi player springs to mind :) )