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he probably made the physics rely on how good your game runs and didn't realize it because his computer is too good.

So basically, the higher the frames, the faster the car goes

this is incorrect. You can get as much speed with 30fps as 200+.I’d recommend maybe watching a speed run or my tutorial if you’re struggling! V1.2 should allow you to make the first jumps easily if you understand how basic car mechanics work. 

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I've been using unreal for about 3 years, it isn't basic car mechanics that is the issue, it's a game physics thing. Look at this link it explains it https://medium.com/polars-development-blog/getting-physics-right-for-polars-in-u...

This is already implemented like I said, substepping is enabled and I’ve looked into this already before release.