Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So only the first 2 Overlords are important? Or why do the otherws not get a proper introduction?

Character Names also seem a little big, and the turquoise is rather glaring on the Eyes when compared to the more natural Colors of everything else.

It would be nice if there was an indicator of some kind on what I can click and on what not. For the Background Elements I mean, clearly a "talk" is there for the Guy at the Fence. Also an indicator on the Map of what I assume is my Village, for where I am currently would be nice. And the small black Dots to where I can enter aren't really all that great either. Just having the Text what house it is, or being able to click on the House itself could maybe work better.

So, me just living Peacefully apparently was the bad Ending. Should've known. And the other Part is the End, I kind of expected there to be more. Either Way, when it opens the end of Demo Mapscreen, its just visually, controls stay in Truskas hut, so I have to click in the lower middle of the map to leave and enter the Map properly. 

Graphics are interesting and refreshing, its not what you usually see. Some Areas very clearly show your Brushstrokes in a probably unintended Way, like the wooden Bird Thing on the right of my Manor.