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Your  Character select Screen has a weird Spellcaster button behidn the start Button. But generally its nice, as long as you ignore the missing Graphics and Placeholders ofcourse.

Alt fire seems useless, and there isn't anything new in Gameplay Terms, apart from the Shops, but those are nice visually. It also doesn't really change a lot over the course of a run, it gets harder with more Enemies and Traps, but thats about it. I still ended up just dodging some Projectiles, or shooting my own to destroy them, walking into a straight view Line to an Enemy and spitting out to Firebolts to take it down, then move onto the next. And Screen still fades into random directions or something, instead of having a nice door Transition. You have it in your Shops, so why not in your Dungeonfloors aswell?

Your Editor seems unchanged from last Time I played aswell, but placing ~50-60 Enemies lags it out to unplayability. I'm assuming it'll lag out much earlier, but I didn't try.

It also lags out when placing a handful of Vases to physics with each other.

I know its not the Game I'd prefer and I'm not your target Audience, but personally I think the Artstyle is nice and the Characterselect+Outside of Dungeon introduction Area are the best Parts of this Game. It could make for a nice comfy Orblike or topdown RPG in general. Again, thats obviously not what your going for tho, so don't feel any need to change Genre or anything, just think about how you could bring that Aesthetic into the Dungeonlevels itself maybe.

> Weird button
Can I ask what window resolution you played at? I assume this was happening due to a wider format where the camera distance for the 3d scene is not adjusted vertically but horizontally.

> Alt fire
It destroys roots, one of the passive items makes it more combat-ready but it's still in the works somewhat.

> Screen fade
Not a priority yet sorry; I still think walking to doors every level would be super tedious (other people have said more for less, so I think it's a matter of expectations).

> Editor
Only did some fixes to traps and meadow floors dial, I haven't heard from anyone reporting issues so for now it's solid. Should probably add an enemy count warning at some point but I want players to have the freedom to do whatever.

> Aesthetic
The current tilesets are sorta basic, I will be adding more biomes and it's missing key assets to make levels a bit more distinct or not as shapeless.

Thank you for playing! Let me know if you have any further feedback about items specifically, since these are this update's main addition.

2560x1440, you're probably right on the widescreen.