Your Character select Screen has a weird Spellcaster button behidn the start Button. But generally its nice, as long as you ignore the missing Graphics and Placeholders ofcourse.
Alt fire seems useless, and there isn't anything new in Gameplay Terms, apart from the Shops, but those are nice visually. It also doesn't really change a lot over the course of a run, it gets harder with more Enemies and Traps, but thats about it. I still ended up just dodging some Projectiles, or shooting my own to destroy them, walking into a straight view Line to an Enemy and spitting out to Firebolts to take it down, then move onto the next. And Screen still fades into random directions or something, instead of having a nice door Transition. You have it in your Shops, so why not in your Dungeonfloors aswell?
Your Editor seems unchanged from last Time I played aswell, but placing ~50-60 Enemies lags it out to unplayability. I'm assuming it'll lag out much earlier, but I didn't try.
It also lags out when placing a handful of Vases to physics with each other.
I know its not the Game I'd prefer and I'm not your target Audience, but personally I think the Artstyle is nice and the Characterselect+Outside of Dungeon introduction Area are the best Parts of this Game. It could make for a nice comfy Orblike or topdown RPG in general. Again, thats obviously not what your going for tho, so don't feel any need to change Genre or anything, just think about how you could bring that Aesthetic into the Dungeonlevels itself maybe.