I'm very curious about it (haven't tried Raylib yet), did you have to touch shaders at all or did you just import models and that was it? Especially for animated materials, I have no idea how that would work...
With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.