Thanks! Yep Raylib isn’t too bad when it comes to 3D. The main issue was with animations, but I believe Raylib 4.5 fixed that.
With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.