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jakubtomsu

83
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A member registered Jul 18, 2020 · View creator page →

Creator of

Recent community posts

Haha thank you

Thanks! <3

Thanks! I’m actually planning to add an endless mode to the post-jam version :D

Cool game, I especially love the graphics! Unfortunately the game isn’t rendered in the 160x144 resolution, you should’ve used the Pixelart camera or something…

Nice game, but sometimes I’d get repeatedly damaged by an enemy by running into them… probably needs a short invincibility after you get hit once

A little bit confusing, but definitely a really interesting concept!

Interesting mechanic, although it can be a bit chaotic! :D

Cool game, love the style!

Wow, the art style and the music is absolutely amazing!

Really feels like a gameboy game! Just the secondary theme interpretation is kind of lacking, but it’s still an amazing game!

Cool game, the player movement feels really nice!

Yo thank you so much, I’m glad you enjoyed the game!

Cool game, I think the health is implemented in a very good way and it’s forcing a cool kind of gameplay. Took me some time to really get used to the controls, but then it felt great smashing the aliens!

Thank you so much! I’m planning to add an endless mode, where you could experiment with any upgrades you want :P

Hey, thanks for playing the game! Your point about the bomb radius is a really good one, def gonna improve that in the post-jam version :)

Thanks!

Wow, this is so much fun to play, and it’s so unique and creative. Good job!

Dude these look amazing, good job! It would be nice to have an Aseprite file for each animation, but one file per spritesheet animation is fine too :)

With raylib you don’t have to write any shaders. It’s very easy to just import some models/textures and get going. For this game I wrote a bunch of shaders because I needed some specific effects (the portal shader, fog, post processing, …). I don’t think raylib is very well suited for complicated 3d graphics with detailed materials, but for a simpler stylized game it’s amazing.

Thanks! Yep Raylib isn’t too bad when it comes to 3D. The main issue was with animations, but I believe Raylib 4.5 fixed that.

Thanks! <3

A tutorial at the beginning would be useful, but it’s a cool game nontheless!

Very enjoyable and polished game! It was pretty difficult for me, but I can see the potential. The art style is unique and beautiful, but the UI is ruining it a bit.

Amazing spooky atmosphere ;_; The lighting seems a bit broken, could it be the mesh normals..?

What a cool puzzle game!

Wow, what a moody game! The light, visuals and music make for a really good scary atmosphere.

Cool game, nice music and visuals. It was a bit annoying when the music was panning left, I assume that’s because you used Godot’s AudioStreamPlayer2D instead of the normal one. GG nonetheless!

Yeah that sounds like a feature we should add in a post-jam release

Cool game! The devil visuals are incredible, but the tileset and the background looks a bit out of place. Also sometimes I couldn’t get off of spikes and had to restart the game. Other than that it’s a solid platformer, good job!

it’s a bit difficult to aim, but in general it’s a nice game. I think the visuals would work better if everything had the same scaling and levels of detail.

Nice game, love the aesthetics.

Fun game!

Super nice and polished game!

Cool game, especially love the level design.

This is amazing, I’m so glad people are still enjoying the game!

Thank you! I’m glad you enjoy the game :)

Nice game, looks very polished!

epic game 10/10

Wow, I love the art style! The gameplay was a bit confusing at first, but it was very satisfying once I got hang of it! :D

Fun game! Felt a bit repetetive when I had to restart a level multiple times, but other than that I have no complaints! Excellent work on the audio btw.