A few more notes today:
- Tall 3-dimensional objects are kind of confusing--hard to tell where I'm allowed to go and where I'm not. And I'm pretty sure there's at least one instance where you can't go behind them at all (in crystal rooms I think?) which seems inconsistent. Also it's really frustrating when a tree is blocking a hole and you fall in, but I guess this is intentional? It doesn't feel fair though!
- Are the analog sticks supposed to be analog? I remember Greg told me at PAX that the game felt way better when they were changed from digital to analog, but it's definitely not analog on my 360 controller.
- I've now unlocked all the teleporters and I never use them because I don't have enough seeds/crystals/hearts to make it through the fourth biome. I was the same way with Spelunky. But I guess that's maybe OK?
- The soundtrack is basically always running in my head when I'm not playing. It's good
- If you guys ever release a mobile version of this game I'm never going to look up from my phone to make eye contact with another human again