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Thank you!

I do feel like the tutorial page could be improved (or you know, be an actual level rather than just a page, but I did not have the time for that in the end). 

Even though the submission deadline is past, I would gladly accept suggestions on how to show/explain the gameplay better.

(+1)

I'd say that, besides a lacking tutorial,  there's not enough time to process what's happening: a data packet comes out, pings around a bit, and then the next packet comes before you have even process what's happened or formulated a strategy.

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I hear you, yeah.

If nothing else, I should probably have given the first level more time. One playtester actually commented that the game was way too easy (on a previous version with different times/goals), which surprised me, but that's why the goals are what they are now.

(Slowing the actual movement down is not possible with the method I'm currently using.)

But... this is why I hope people go to the custom level settings. Level 1-4 are just examples really. Making a level that works for you and your setup should be much more enjoyable.