Yup, if I refine this any after the judging is over, outlining the paths always is top of the list :)
Thank you very much!
I hear you, yeah.
If nothing else, I should probably have given the first level more time. One playtester actually commented that the game was way too easy (on a previous version with different times/goals), which surprised me, but that's why the goals are what they are now.
(Slowing the actual movement down is not possible with the method I'm currently using.)
But... this is why I hope people go to the custom level settings. Level 1-4 are just examples really. Making a level that works for you and your setup should be much more enjoyable.
Yeah... I know. I should have predefined available colors.
Many thanks for the feedback and I'm happy you thought it was cool 😀
Edit.
Or... you know what I actually should have done. I should have just drawn an outline on the paths. The same way I'm doing when the mouse cursor hovers over them, just less opaque. (I do hope that hovering effect is working for everyone...)
Damn. I got way too bogged down yesterday trying to figure out a way to decide in code if the colors would stand out against the background, and failing.
Oh well.
I absolutely adore the doodle graphics! With that textured, lined paper background, oh god it feels like real doodles on paper and it's magical.
In the web version it seems to crop around the edges. For example, I can't see the player's legs or the ground.
Maybe Project Settings/Display/Window/Stretch/Aspect ->keep, or something else there?
I mean "because they are done" is a fine answer but...
When you go to the submissions page, are submissions listed in the order they were submitted?
Are you going to see the first submissions, first?
I don't actually know if the ordering changes based on anything else, but that could be a reason. Get seen, get more people to play your game. (I'm also totally unfamiliar with how voting works)
Edit: Or, hell, just in the hopes of getting some playtesting?
I've commented on a couple of the submitted games here and some of it was about when a feature doesn't work for me.
Which I'm hoping might be helpful.