Very polished, though I am not really a personal fan of QTEs.
I am not quite sure of its relation to the jam's theme?
Thanks for the positive feedback, Dallas!
On the theme, we were definitely aiming to be a little more subtle with it. The objective of the game is to clear the house of guests to win, and to do so requires not being too over eager with haunts in a single room at a time (less back to back scaring in one room == more success). Metaphorically, we were aiming for the "too much of a good thing (in this case, fun for the character) can end up badly for you (getting exorcised)." interpretation of the theme.