This was really fun! I have to say, that house owner has some speed!
Play The Party
Polter-guest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #31 | 3.500 | 3.500 |
Technical | #32 | 3.417 | 3.417 |
Gameplay | #33 | 3.458 | 3.458 |
Overall | #39 | 3.325 | 3.325 |
Artistic | #42 | 3.542 | 3.542 |
Theme | #74 | 2.708 | 2.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Fun game! Art style felt very polished and I appreciated the rebindable controls. Like others, my biggest gripe was not being able to tell when the Cardinal was nearby enough to spot me. :D
Very cute. I kinda wish there were a better indicator of when I was at risk of exorcism but I guess that's the point in making you use some restraint, huh? Had a blast anyway. Good work!
Loved the humor and the little animated cut scenes. It's so well done. Nice and original premise too with the haunting theme and everything.
That was fun! I had the urge to match the rhythm of the background music to the key pressing on the action prompts, so that might be an interesting direction to take this in :D
Yeah as the developer who did much of the coding, I can say that my musically-inclined counterpart would have vetoed any attempt my rhythm-challenged self made to match those to the music, hah Our original idea involved a rhythm mechanic though, I just opted for "flail at the buttons" instead :D Thanks so much for playing! Hope you enjoyed your shenanigans.
This reminds me of that flash game called Haunt the House, but with quick-time-event arrows.
This game does have so many texts description. Maybe the fonts are big, so I find it many.
Very well done.
I could not really figure out what exactly made the bishop try to exorcise me, his appearances seemed a bit random. But it is a good choice to not make that a fail condition but a setback and an event. Makes it possible to work through your mistakes.
And by the way… Who invites a bishop to a party???
Yeah the exorcist logic was a classic case of "it's so intuitive if you wrote the code!" heh. Glad we could at least work around that a bit with the sequencing though! We'll keep the "how to get to the end without triggering an exorcism" tips until the jam's wrapped ;)
In the meantime, we'll continue to investigate who in the heck invites a bishop to a party! O.O
Very polished, though I am not really a personal fan of QTEs.
I am not quite sure of its relation to the jam's theme?
Thanks for the positive feedback, Dallas!
On the theme, we were definitely aiming to be a little more subtle with it. The objective of the game is to clear the house of guests to win, and to do so requires not being too over eager with haunts in a single room at a time (less back to back scaring in one room == more success). Metaphorically, we were aiming for the "too much of a good thing (in this case, fun for the character) can end up badly for you (getting exorcised)." interpretation of the theme.
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