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Artemoose Games

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A member registered Apr 09, 2023 · View creator page →

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I had a great time with this one. One of my favorite jam games, concept wise. I've been loving autobattlers recently and this is a really fun take on the genre. Good stuff! -AMZ

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Ah, sorry to hear it! When you were rotating, did you use a mouse wheel or arrow keys (or A/D)?  It should be much finer movement than 15 degrees, and we didn't hit that in our playtesting. Were you playing in browser? -AMZ

Thanks for the feedback! That was how we were going to design it actually, but we opted for the more realistic version that reflects how slot cars actually work (the track can’t power the car when the circuit is broken). 

Got the boss down to -351 HP, I feel like I almost had them! Anyway I'm a Gangplank main now, nice job. Enclosed is me on an ATV, really made land travel easier! Well done, real fun game :D - AMZ

This was good fun! Loved the shade at the end like "try it without checkpoints, coward" lol. Nah but this was a good one, nice use of the theme and fun to run through - AMZ

Tapping out at 57... Took me long enough to get there, too! Fun game, loved the soundtrack -AMZ

Third place isn't bad! Thanks for checking it out, and of course feel free to check back and improve your time if someone knocks you off the podium ;) -AMZ

Try to beat the devs (AMA and AMZ) on the leaderboard! We're looking for a reason to get better at our own game... And thanks so much for playing!!

Thanks! Unfortunately the X does mean you got it wrong. As a few folks have commented, the method for playing the game is counterintuitive, because we designed it to fit the theme. The goal is to remove words that are not part of the solution, leaving you only with the four correct words that form the puzzle solution. We think a future version should be the opposite, where you select the correct words and are only allowed a few misses. We really appreciate the positive reception from everyone, even if the gameplay for this version is a bit counterintuitive! 

Thanks for the detailed feedback! We designed the logic of the game around the theme. So the goal was to start with a bunch of words and remove words until you're left with only the four correct ones that solve the puzzle. It's pretty clear that this was a bit confusing for folks. We agree that a less confusing version of this game might be to do the opposite, select the four correct words and count wrong words as errors. We very well may develop that version in future because the feedback to the idea has been positive overall. Thanks again! 

Intro made me actually lol. His falling animation really resonated with how I feel, generally. All in all fun little adventure. I may have clicked too quickly at the very end and the text overwrote so I couldn't read it, so drop me a spoiler with what I missed :D

Very fun! Building the levels out with the progression of losing abilities is tricky for a jam, but you made it work. Also the enemies were very cute (even if scary). Great entry, thanks!

Really liked this one, and I loved the title screen! Music was super catchy and the inevitability of breaking down fit the theme. Good job!

Way to add the intro cut scene slides in a jam! Couldn't get far w/o left handed support, but what I played was good fun. Lots of chaos.

Such a pretty game! Could've been a bit more forgiving, though. I got stuck on a branch more than halfway through and got rained on, starting over without checkpoints or similar was rough. Well done though!

Not being able to see the whole board at once adds an interesting dynamic to the game. Good take on a classic.

Nice and simple, and the cover art is great!

Maybe I'm terrible at platformers, but I had a bit of trouble with the wall jumping. Still a smooth and juicy game, just that one bit made it tough for me. Good stuff nonetheless!

Took 40+ tries to even get a 3 streak, those "???" events are brutal lol. Fun entry though, nice catchy music and super simple! Seems like not every round is winnable, but you mention it being tough to make a strategy game, so I feel that. Good stuff!

Super fun! Took an embarrassing number of tries to win with the Warlock, but got there in the end :D Great entry!

Very cute game. Took me a few tries to figure out, but got it all clean!

Loved the art style! A little tough to play lefty, but I could make it work. Looks like a lot of time and polish went into this entry, good job!

Fun little platformer, nice job keeping it one bit and juicy!

Graphics are quick to swap out, level design not so much, heh. Good prioritization!

Would be a nice addicting little mobile game, the way it's designed :D Managed 1640 on my first go, and I enjoyed it the whole time. Thanks for submitting!

Ahh, a familiar mechanic! But very well executed! This was really good fun, really enjoyed the puzzle design and the overall concept. Aesthetic was also very fun. Across the board excellent job! You'll get the next one in 3 hours :D

The sound was so satisfying! And a quick restart mechanic was crucial as I was quite bad at it... But got to the end, and had a good time getting there! Great job

Love a game with one button. Manual level design is tough with 3 hours, but you did a good job with it! Managed to win on the first go, but chalking it up to beginner's luck. Thanks for submitting!

123 doesn't feel like a bad score considering it's tough for this lefty to play with WASD :D Great entry!

Good idea! Had a bit of trouble with bouncing off walls behaving a little unexpectedly, but I liked the idea! Thanks for submitting :D

Fun little game. Still a solid performance for 7 or 8 hours of time spent!

Yeah WASD support apparently snuck past us :D Thanks for giving it a go anyway!

Simple and fun, exactly what you want in a 3 hour jam. Great job!

Thanks! Really glad you enjoyed it.

Thanks! We are really happy that folks appreciate where that mechanic could go in a puzzler like this, even though we didn't have time to take full advantage of it in the 3 hours! 

We'd love your feedback! https://itch.io/jam/go-godot-jam-4/rate/2069699

Thanks so much! You learn to love the Cardinal (you do not, it's lies).

Thanks for playing! I think a more fleshed-out version could definitely have an indicator (maybe some approaching footsteps, similar off-screen creepy sounds) based on your likelihood of getting caught in a given room. That's really useful feedback for if we plan to clean it up some!

Thanks so much! We really had fun with the Cardinal, in particular :D Thanks for the kind words. Your entry definitely gives us something to aim for in future jams!

Yeah as the developer who did much of the coding, I can say that my musically-inclined counterpart would have vetoed any attempt my rhythm-challenged self made to match those to the music, hah Our original idea involved a rhythm mechanic though, I just opted for "flail at the buttons" instead :D Thanks so much for playing! Hope you enjoyed your shenanigans.