This game is hilarious on a gameplay level and incredible on a technical level. How do I know? Because I have a GDveleop project for a pet simulation game that barely counts as functional and you've made a whole game in ten days. Wait, seven! You started on day three!
I love the goofy tone that this game has. It was fun trying to figure out the gameplay. The ending was cheap in a way that matched the rest of the experience. Yeah, you could add more complexity, but do you need to?
Actually, yeah, you might want more stuff to do.