That is awesome news :D
I hope you don’t mind me asking questions, but: how did you approach the puzzle design? Did you create a tool that would just chuck them out based on some rules? Because while I absolutely love puzzle games, I’m currently still way too scared to try to develop one because I wouldn’t know how to create good solvable puzzles in an amount that it is actually a game and not just a prototype.
You had a ton of them in there, to a point where I warned my partner I’d be tied to my screen a bit longer until I had solved that fun puzzle game someone had created, and with the amount of time that was available I just wonder - how did you make them all in that short time frame?