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This was fun! I was confused about how the tiles worked at first (it was not clear to me that stepping on the already stepped-on tile is better than a new tile). Using the rounder collision boxes would work better because the player can get stuck on the edges now. It was intensively time limited but also it wanted my brain to work, and strangely I liked that. I would not have guessed so, tho. Good job. Thanks for the game.

Thank you for your feedback! I think I need to rework the levels a bit, to make them gradually introduce players to how tiles work. Unfortunately, I didn’t have much time for level planning—most of it was spent on me figuring out how tilemaps work in Godot :). Still, I haven’t deduced how to set the physical points for walls precisely. That’s why there are some uneven spots where you can get stuck. Round collision shape for the player would also work, I think. Thank you for the idea!