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A jam submission

Wolf's VaultView game page

Time-limited puzzle game
Submitted by Wandering Peak (@WanderingPeak) ā€” 2 hours, 13 minutes before the deadline
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Wolf's Vault's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.0004.000
Overall#233.5183.518
Design#253.5883.588
Gameplay#353.4123.412
Technical#433.2353.235
Artistic#543.3533.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Nicely done! Snapping to the tiles wouldve been probably better movement wise but otherwise, was a fun little three minute thing~

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Comments

Submitted(+1)

This was cool! I think the art and sound matched well, I really liked the espionage feel it had. I also liked figuring out the puzzles. I think you chose the total times well, because for some levels I thought I would run out but in the end I just made it :)

Submitted(+1)

I thought the pacing was good.  Perhaps make the bunny move a square at a time.  I enjoyed playing this.  Well done

Submitted

nice entry, a little short for my apetite (but hey, in such a short time, it's great !)

Submitted(+1)

A nice, short game. Perhaps a bit overtuned, but forgiving enough that it did not overstay its welcome.

Submitted(+1)

Great work!

Submitted(+1)

Loved it, very polished!

Submitted (1 edit) (+1)

The game is technically good and also I liked the sounds very much. For me I had to many tries in the first three, four levels and frustration started early. I suggest to make it easier at the beginning until a new player understood the concept.

Developer

Thank you for playing, and sorry that it was a frustrating experience. The game needs some improvement regarding movement and time management. Making both of them discrete would be a benefit, as I see now. The grid-based movement just fits better. And instead of time that constantly runs out, it is better to have some ā€œstealth scaleā€ that runs out in a discreet way when the player performs certain actions or leaves too many footprints.

Submitted(+1)

Great concept for a puzzle game, I really enjoyed the artistic directions, and has some solid mechanics. Timing can be a bit tight, especially with the timer starting when the level is loaded maybe having the timer start when you make your first move so the player can have some time to plan before executing. overall a very good game.

Developer

Thank you for playing and for your kind words!

Balancing the timing turned out to be a challenging task. The main reason is that time is non-linear here. Players pay with their time when they activate tiles, so when I tried increasing the time available, it effectively allowed me to complete the level in a ā€œwrongā€ way. Your suggestion will help to mitigate that, thank you!

Submitted(+1)

This was fun! I was confused about how the tiles worked at first (it was not clear to me that stepping on the already stepped-on tile is better than a new tile). Using the rounder collision boxes would work better because the player can get stuck on the edges now. It was intensively time limited but also it wanted my brain to work, and strangely I liked that. I would not have guessed so, tho. Good job. Thanks for the game.

Developer

Thank you for your feedback! I think I need to rework the levels a bit, to make them gradually introduce players to how tiles work. Unfortunately, I didnā€™t have much time for level planningā€”most of it was spent on me figuring out how tilemaps work in Godot :). Still, I havenā€™t deduced how to set the physical points for walls precisely. Thatā€™s why there are some uneven spots where you can get stuck. Round collision shape for the player would also work, I think. Thank you for the idea!

Submitted(+1)

Great little puzzle game. Carrots for dinner. Yummy!

Developer

Thank you for playing! Iā€™m glad that you enjoyed crunching the crypto carrot :)

Submitted(+1)

Mission accomplished, we got the carrot!

Really nice puzzle game, had to use my brain (I don't do it often)!

Developer(+1)

Thank you for playing! Glad that it helped you exercising :)))

Submitted(+1)

Great puzzle idea, especially with the changes of what the tiles do! I like it!

Would have been lovely if making it fullscreen would have scaled it up, as things were I struggled a bit reading the tiny text on a 4k monitor šŸ˜… Also a suggestion (should you want to develop this further): grid based movement instead of smooth would feel better here I think, I overshot a tile a bunch of times šŸ˜¬

But hooray, I did finish the mission successfully šŸ˜Š

Developer

Thank you for playing and for your feedback!

The ā€œfullscreenā€ issue is the first on my list to fix after the jam. The grid-based movement is an excellent idea. Shame on me, I didnā€™t consider it, but now I see it will match better with this game.