This was cool! I think the art and sound matched well, I really liked the espionage feel it had. I also liked figuring out the puzzles. I think you chose the total times well, because for some levels I thought I would run out but in the end I just made it :)
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Wolf's Vault's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.000 | 4.000 |
Overall | #23 | 3.518 | 3.518 |
Design | #25 | 3.588 | 3.588 |
Gameplay | #35 | 3.412 | 3.412 |
Technical | #43 | 3.235 | 3.235 |
Artistic | #54 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nicely done! Snapping to the tiles wouldve been probably better movement wise but otherwise, was a fun little three minute thing~
Comments
I thought the pacing was good. Perhaps make the bunny move a square at a time. I enjoyed playing this. Well done
nice entry, a little short for my apetite (but hey, in such a short time, it's great !)
A nice, short game. Perhaps a bit overtuned, but forgiving enough that it did not overstay its welcome.
The game is technically good and also I liked the sounds very much. For me I had to many tries in the first three, four levels and frustration started early. I suggest to make it easier at the beginning until a new player understood the concept.
Thank you for playing, and sorry that it was a frustrating experience. The game needs some improvement regarding movement and time management. Making both of them discrete would be a benefit, as I see now. The grid-based movement just fits better. And instead of time that constantly runs out, it is better to have some āstealth scaleā that runs out in a discreet way when the player performs certain actions or leaves too many footprints.
Great concept for a puzzle game, I really enjoyed the artistic directions, and has some solid mechanics. Timing can be a bit tight, especially with the timer starting when the level is loaded maybe having the timer start when you make your first move so the player can have some time to plan before executing. overall a very good game.
Thank you for playing and for your kind words!
Balancing the timing turned out to be a challenging task. The main reason is that time is non-linear here. Players pay with their time when they activate tiles, so when I tried increasing the time available, it effectively allowed me to complete the level in a āwrongā way. Your suggestion will help to mitigate that, thank you!
This was fun! I was confused about how the tiles worked at first (it was not clear to me that stepping on the already stepped-on tile is better than a new tile). Using the rounder collision boxes would work better because the player can get stuck on the edges now. It was intensively time limited but also it wanted my brain to work, and strangely I liked that. I would not have guessed so, tho. Good job. Thanks for the game.
Thank you for your feedback! I think I need to rework the levels a bit, to make them gradually introduce players to how tiles work. Unfortunately, I didnāt have much time for level planningāmost of it was spent on me figuring out how tilemaps work in Godot :). Still, I havenāt deduced how to set the physical points for walls precisely. Thatās why there are some uneven spots where you can get stuck. Round collision shape for the player would also work, I think. Thank you for the idea!
Mission accomplished, we got the carrot!
Really nice puzzle game, had to use my brain (I don't do it often)!
Great puzzle idea, especially with the changes of what the tiles do! I like it!
Would have been lovely if making it fullscreen would have scaled it up, as things were I struggled a bit reading the tiny text on a 4k monitor š Also a suggestion (should you want to develop this further): grid based movement instead of smooth would feel better here I think, I overshot a tile a bunch of times š¬
But hooray, I did finish the mission successfully š
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