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Woah, this is super cool! Firing the chain gun feels very satisfying. I think you really nailed that dakka dakka dakka feeling. Also my favorite feature, the missile parry kick. That stuff is great, I loved doing that on the final boss especially, that was awesome. The brass platforms slowly rising was fun, felt like an assurance that you can always progress even if platforming fails.

Aesthetically everything fits together well I think. The art, the effects, it all gave that intense high-action shooter vibe. Maybe it could be a bit faster overall? But then again maybe I'm just bad at games and you can move faster when you play better. Yeah, thinking about it again, it might be that, for example I also never really managed to get the sideways spirit form going by building momentum, that looks super fun from the screenshots, just blazing through enemies.

But these are minor things, you really have a super fun game here!

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Thanks a lot, this is really encouraging!

I love doing missile tricks on the boss too, even though at the moment only the head is hurt by explosions due to tech limitations. Riding a missile straight into its head always makes me chuckle.

Even though the game gets really fast and overwhelming I agree that the baseline should be faster and less floaty. Hover and walking can be awkward if you don't plan your movement ahead (which happens regardless of skill). Faster walking is tricky because it will keep dropping you off from platforms and animation will no longer look like a mecha chad stride. I will try sideway dash or running speed buildup.

Spirit form can be done with diagonal aiming so that you glide, and the cursor has to be adjusted constantly to follow the character. It's very tricky but once you get it, it should be intuitive. I'm still not sure if I should add some angle snapping to it, the future amount of control and satisfaction from mastering it might outweight all accessability concerns. I will try adding aiming direction indicator to mouse controls as it should help with coordination and learning.