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Visual style is very unique and interesting, and I loved the cutscene effect. But from the mechanics I couldn't really get a good hang of. The jump feels too short, and I don't quite understand how the boosted jump happen when I cut something. I also got stuck after the X-windmill. Could not reach the next hit target, and no idea what I was suppose to do with the windmill. Anyways, I can see there was a lot of thought but into this game! Good job for getting it submitted. 10min before deadline :O