Ah the less is more approach every godot dev has when prototyping :)
I really enjoyed the idea behind this game and though it was punishingly difficult, it was fun / I felt accomplished when I managed to clear a level after tinkering with the settings! It may be nice to add steps / block size steps as for me it was more trial than error!
I also was impressed how you managed to make the godot placeholder image engaging by adding some squishy juicyness
If this was given some love on the asset side I could see this being a fun meatboy like game with a meta game of trying to beat with as few config updates as possible!