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A jam submission

CTRL-EDITView game page

Take control of the character's parameters in this puzzle platformer!
Submitted by MomoHut — 1 day, 7 hours before the deadline
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CTRL-EDIT's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#523.1253.125
Gameplay#593.0633.063
Design#732.9382.938
Theme#902.3752.375
Overall#992.6382.638
Artistic#1521.6881.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I'm not gonna lie, this game made me feel a range of emotions after far too many deaths just to die at the very end. Which is how I know it was a fantastic game!! I could definitely play it for ages :) 

Submitted(+1)

Ah the less is more approach every godot dev has when prototyping :)

I really enjoyed the idea behind this game and though it was punishingly difficult, it was fun / I felt accomplished when I managed to clear a level after tinkering with the settings! It may be nice to add steps / block size steps as for me it was more trial than error!

I also was impressed how you managed to make the godot placeholder image engaging by adding some squishy juicyness

If this was given some love on the asset side I could see this being a fun meatboy like game with a meta game of trying to beat with as few config updates as possible!

Developer(+1)

Thank you for the kind words! It was definitely intended to be punishingly difficult, but there is also lots I would clean up if I had time. 

Submitted(+1)

Best graphics ever. 

Developer

Haha, thank you!

Submitted

It's good.... but how is it less is more?

Developer

To be completely honest, I didn't see the theme until I was already mostly done. 

You could argue though that it's less is more because every art asset is the godot logo. 

Submitted(+1)

Ah, alright.

And yes, that is a valid point!

I like the game feel, but the game to hard form me :( but overall I like it good job.

Developer(+1)

I'm sorry it gave you trouble. I wanted the levels to feel impossible without paying with the settings, but maybe I went too far. 

No, It's ok, maybe the game is fine but I'm bad at gaming :) 

I said this on the actual game page but I'll repeat it here. Amazing job again momo!! That was great!! I felt really accomplished after finishing it, lol. Also I love that it shows you your stats at the end. It's very reminiscent of the difficulty of old school games, which I love. Amazing! Keep on making games, it's exciting!

Developer(+1)

I'm glad you enjoyed it! And I added two more levels for you to try! 

Submitted

this game has too much trial-and-error because the numbers don’t mean anything — they might as well not be written. real measuring units like [jump height in blocks] or [max speed in blocks/second] would make it much easier to feel how changing the config impacts the controls

Developer(+1)

I understand your issue with arbitrary numbers. If I had more time I would have tried to reactor them, as is I just used what the math gave me sure to time constraints. 

I only added them at all because it felt like there needed to be some feedback of the changes to be able to repeat levels faster 

Submitted(+1)

It will be better to give user numbers that show parameters in blocks